PM3.6 - Donkey Kong - Common Subroutine 0xb48c

  1. CreateInterrupt { interrupt_id: Some(10019), action: PassiveStand, requirement: (OnGround) }
  2. PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
  3. PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc7e)))
  5. PreviousInterruptAddRequirement(not(Unknown(10019)))
  6. CreateInterrupt { interrupt_id: Some(10018), action: Passive, requirement: (OnGround) }
  7. PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
  8. PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
  9. PreviousInterruptAddRequirement(not(Unknown(10019)))